B.E./B.Tech. DEGREE
EXAMINATION, NOVEMBER/DECEMBER 2011
Department of Computer science and Engineering
7th semester
Department of Computer science and Engineering
7th semester
(Regulation : 2008)
CS 2401 COMPUTER GRAPHICS
Answer ALL questions.
CS 2401 COMPUTER GRAPHICS
Answer ALL questions.
PART A — (10 × 2 = 20
marks)
1. Write down any two line attributes.
2. Differentiate window and view port.
3. What are sp line curves?
4. Define quadric surfaces.
5. What is animation?
6. Define key frames.
7. What do you mean by shading of objects?
8. What is texture?
9. Define fractals.
10. Differentiate Mandelbrot and Julia sets.
PART B — (5 × 16 = 80 marks)
11. (a) Write down and explain the midpoint circle drawing algorithm. Assume 10 cm as the radius and co-ordinate origin as the centre of the circle.
OR
(b) Explain in detail the Cohen-Sutherland line clipping algorithm with an example.
1. Write down any two line attributes.
2. Differentiate window and view port.
3. What are sp line curves?
4. Define quadric surfaces.
5. What is animation?
6. Define key frames.
7. What do you mean by shading of objects?
8. What is texture?
9. Define fractals.
10. Differentiate Mandelbrot and Julia sets.
PART B — (5 × 16 = 80 marks)
11. (a) Write down and explain the midpoint circle drawing algorithm. Assume 10 cm as the radius and co-ordinate origin as the centre of the circle.
OR
(b) Explain in detail the Cohen-Sutherland line clipping algorithm with an example.
12. (a) Differentiate
parallel and perspective projections and derive their projection matrices.
OR
(b) With suitable examples, explain all 3D transformations.
OR
(b) With suitable examples, explain all 3D transformations.
13. (a) Write notes on
RGB and HSV color models.
OR
(b) Discuss the following:
(i) Methods to draw 3D objects. (8)
(ii) Basic OPENGL operations. (8)
14. (a) Explain the following:
(i) Adding texture to faces. (8)
(ii) Adding shadows of objects. (8)
OR
(b) Write down and explain the details to build a camera in a program.
OR
(b) Discuss the following:
(i) Methods to draw 3D objects. (8)
(ii) Basic OPENGL operations. (8)
14. (a) Explain the following:
(i) Adding texture to faces. (8)
(ii) Adding shadows of objects. (8)
OR
(b) Write down and explain the details to build a camera in a program.
15. (a) Write notes on
Peano curves.
OR
(b) Write about random fractals in detail.
OR
(b) Write about random fractals in detail.
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